Wyngr

Improved activation and early engagement

My Role
Branding User Research Interface Design Testing
Timeline
2019-2020

Context

Wyngr is an app that is designed for both people looking for relationships and people already in relationships. We want to involve everyone in the process of finding true love in the most pain-free and secure way possible. What began as a side project quickly became a different kind of dating app.

My focus

The online dating world is very over-saturated and hard for users to find long lasting and genuine relationships. At this point, online dating is being used for hookup culture, so anyone looking for anything serious has little to no chance of being satisfied. The most common and genuine way people find others is through mutual relationships.

Users need a tool to help others find genuine and long lasting relationships.

The online dating world is very over-saturated and hard for users to find long lasting and genuine relationships. At this point, online dating is being used for hookup culture, so anyone looking for anything serious has little to no chance of being satisfied. The most common and genuine way people find others is through mutual relationships.

Users need a tool to help others find genuine and long lasting relationships.

Results

Revisiting the success metrics

+6

Successful completion of six sessions mobile during testing.

4.7

Achieved a T4W CSAT of 4.7 post launch.

Outcomes

Success metrics

-67%

Goal: -50%
Average list price of $16.58.

+203

Goal: +150%
Additional group experiences added.

+38bps

Goal: +28bps
Increase in traffic and booked sessions

86 NPS

Goal: +150%
Enhanced customer experience

Outcome

50K+

global content partners consolidated onto one scalable partner experience.

43%

decrease in partner over-reliance on POMs.

~95M

annual savings by reducing duplicated workflows and support escalations.

1.2

increase in CSAT score from partner satisfaction surveys after launch.

Outcome for IES for Amazon

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global content partners consolidated onto one scalable partner experience.

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over-reliance on POMs.

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annual savings by reducing duplicated workflows and support escalations.

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increase in CSAT score from partner satisfaction surveys after launch.

Success Criteria

There will be two key criteria to measure the success of this feature.

1+

Successful completion of more than one session on mobile.

4.5

Achieving a T4W CSAT of 4.5 in 3 months post launch.

Defining Goals

Measuring our success with group experiences

50%

Price reduction for experiences.

+150

Additional group experience

+280bps

Increase in traffic and booked sessions

80nps

Enhanced customer experience

The Journey

I will take you through my design process for:
1. Detail Pages
2. In-Session Experience:
  • Desktop (customer)
  • App (host)

Final Designs

1. LEARN

Research

Extensive quantitative research was done to help gather information about the potential market and key insights highlighting some metrics below:

  • Meeting online has risen sharply versus through mutual friends. (1995-2017 meeting online z-score of 23.43 vs. through friends z-score of -5.02).
  • A significant portion of U.S. adults (46%) said they don’t think it’s safe to meet people through apps and dating sites.
  • 81% of people misrepresent their height, weight or age in their profiles

Keywords: Security, Authenticity, Relationships

Sources: Link, Link

1. LEARN

Competitor Analysis

Research on the current market and how they address solutions. Providing both strengths and weaknesses within each platform and possible areas that can be improved.

1. LEARN

Interviews

I started off with user interviews and created a flowchart to help cover different scenarios and pain areas. The seven users interviewed ranged from into the virtual dating scene to moderate to not active at all. They ranged from age 18 - 48 both male and female.

Areas of Ownership

Explore Marketplace

This included the Explore storefront, search, filters and detail pages.

Pre-Session

Helping customers get ready for their livestream with a dedicated detail page.

In-Session

Entering into a livestream via mobile device browser from the detail page.

Post-Session

Storing customers photos and purchased items after their live session.

Problems

Customer Survey

From a launch survey, 78% of customers would "love to experience this. with friends and family"

Price

Private experiences have also come at a premium price, making them too expensive for customers (62% of responses).

Seller Growth

The 1:1 nature of Explore has also restricted seller growth

Why?

1. Low Conversion on Mobile

Conversion on mobile was .56% compared to 1.71% on Desktop. A key reason is not being able to consume experiences on mobile devices.

2. Traffic

76%+ of all Explore traffic came from mobile (mWeb and mShop).

3. Post-session survey

58% of survey respondents indicated they would like to consume experiences on a mobile device.

Understanding the problem

1. LEARN
Find out how customers use and interact virtually

Seeing the both the issues and stresses related to virtual dating will help provide insight into problems and possible solutions.

2. DEFINE
Understanding target market

This will help find what motivates and frustrates users. By identifying the target market will help to better understand and deliver a tool to fill users needs.

3. DESIGN
Building a solution

From our findings we can start to evaluate and build a product to fill those needs.

4. TEST
Validating the designs

Determining the success of the tasks that will include defining certain metrics(KPIs).

The Problem(s)

Prime Video had two partner portals(VC and PVD) that didn't talk to each other, served different partners in different ways and left a very frustrating experience. Managed partners relied on Amazon operators for basic data requests. Self-service partners worked around the platform rather than through it. These gaps included (but are not limited to):
Partner Satisfaction

In a survey participants favored Netflix (30%) and iTunes Connect (28%). We lag competitors in reporting, real-time publishing status, and self-service troubleshooting. YoY: portal tech capabilities (-6.6%), reporting (-6%), tech support (flat).

Disparate Partner Portals

There exists limited feature parity between the two portals forcing VC partners to create and manage a separate PVD account to meet their business needs.

Over-Reliance on Operators

Managed partners primarily rely on Partner Operations Managers (POMs) to retrieve data on the health and publishing status of their PV catalog. A study survey indicated that 28.1% of POM’s time was spent on title level escalations

Video Central(VC)
Prime Video Direct(PVD)

2. DEFINE

Mapping

I organized my interview results based on each color representing a different user(photo 1)

I then used an affinity mapping process to categorize the feedback into themes(photo 2).

2. DEFINE

Personas

Based on previous research personas were created to identify target audience that including needs and pain points associated with virtual dating.

2. DEFINE

Task Flow

To visualize all the possible actions a user could take, I created a task flow. It helped define the different profiles associated with matchmaking.

2. DEFINE

MVP

The MoSCoW method helps narrow down the essential features that are necessary for first beta launch.

Issues

Limitations for mobile consumption.

Amazon App (mShop)

  • Cannot launch an Explore experience directly from the Amazon App (mShop).
  • Cannot link directly to outside browser or give direct content redirecting customer from browser to mShop (legal).

Supported Devices

  • Operating Systems Supported - iOS & Android.
  • Browsers Supported - Chrome and Safari.
  • Tablet Models and Makes Supported (future).

3. DESIGN

Styleguide

3. DEFINE

Wireframes

Based on user flows it took several round of iterations to distill the experience down to the core flows and screens. By differentiating between the two profiles I got a better picture on what features to include.

3. DESIGN

Interface

3. DESIGN

Profiles

Had to make sure that we had independent profiles that highlight two different groups. Being single vs in a relationship. Both profiles have different settings and functionality to help better manage potential matches.

3. DESIGN

Messaging

Being able to both communicate with potential matches and the friends that help you setup these matches. Features both single and group messages to help better the relationship and overall sense of security and authenticity.

4. TEST

Validating the product

Continue to measure success with defining metrics (KPIs):

  • Task success rate
  • Engagement
  • User Acquisition
  • Net promotor score (NPS)
  • Revenue - forward thinking

Constraints

Fragmented Vision

Six-plus engineering teams with separate roadmaps and OKRs, and no single accountable thread for the new partner experience roadmap.

Misaligned Experiences

Two portals on separate tech stacks with different data sources running 5 different design systems. Partners and internal operators weren't seeing the same information.

Limited Visibility

Almost no insight into the competitor platforms partners were actively benchmarking us against.

3. DESIGN

Styleguide