Amazon Explore

Enabling seller growth through group experiences

My Role
Lead UX Designer
Timeline
2020-2021

Context

Amazon Explore is an interactive livestreaming service that allows you to learn, shop and discover new places right from the comfort of your home.

My focus

When launched, all Explore live sessions were shared between a single host and a single customer(1:1). Group experiences(1:Many) will enable 1 host to lead up to 7 customers in a shared group session. Since a single session is shared between ‘many’ customers in this model, I expect the price of the session for each customer will be lower than in a 1:1 model. Lower prices are expected to drive customer growth and increase revenue for sellers.This was a large scale project with work across different areas of the Explore marketplace.

When launched, all Explore live sessions were shared between a single host and a single customer(1:1). Group experiences(1:Many) will enable 1 host to lead up to 7 customers in a shared group session. Since a single session is shared between ‘many’ customers in this model, I expect the price of the session for each customer will be lower than in a 1:1 model. Lower prices are expected to drive customer growth and increase revenue for sellers.This was a large scale project with work across different areas of the Explore marketplace.

Identified three primary problems with 1:1 experiences.

Results

Revisiting the success metrics

+6

Successful completion of six sessions mobile during testing.

4.7

Achieved a T4W CSAT of 4.7 post launch.

Outcomes

Success metrics

-67%

Goal: -50%
Average list price of $16.58.

+203

Goal: +150%
Additional group experiences added.

+38bps

Goal: +28bps
Increase in traffic and booked sessions

86 NPS

Goal: +150%
Enhanced customer experience

Outcome

50K+

global content partners consolidated onto one scalable partner experience.

43%

decrease in partner over-reliance on POMs.

~95M

annual savings by reducing duplicated workflows and support escalations.

1.2

increase in CSAT score from partner satisfaction surveys after launch.

Outcome for IES for Amazon

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global content partners consolidated onto one scalable partner experience.

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over-reliance on POMs.

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annual savings by reducing duplicated workflows and support escalations.

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increase in CSAT score from partner satisfaction surveys after launch.

Success Criteria

There will be two key criteria to measure the success of this feature.

1+

Successful completion of more than one session on mobile.

4.5

Achieving a T4W CSAT of 4.5 in 3 months post launch.

Defining Goals

Measuring our success with group experiences

50%

Price reduction for experiences.

+150

Additional group experience

+280bps

Increase in traffic and booked sessions

80nps

Enhanced customer experience

The Journey

I will take you through my design process for:
1. Detail Pages
2. In-Session Experience:
  • Desktop (customer)
  • App (host)

Final Designs

1. Detail Pages

IA Restructure

From our booking goals, and over 70% of our traffic coming from mobile devices, there was an opportunity for me to restructure the detail page information for content above the fold.

Areas of Ownership

Identified three primary problems with 1:1 experiences.

Explore Marketplace

This included the Explore storefront, search, filters and detail pages.

Pre-Session

Helping customers get ready for their livestream with a dedicated detail page.

In-Session

Entering into a livestream via mobile device browser from the detail page.

Post-Session

Storing customers photos and purchased items after their live session.

Problems

Identified three primary problems with 1:1 experiences.

Customer Survey

From a launch survey, 78% of customers would "love to experience this. with friends and family"

Price

Private experiences have also come at a premium price, making them too expensive for customers (62% of responses).

Seller Growth

The 1:1 nature of Explore has also restricted seller growth

Why?

1. Low Conversion on Mobile

Conversion on mobile was .56% compared to 1.71% on Desktop. A key reason is not being able to consume experiences on mobile devices.

2. Traffic

76%+ of all Explore traffic came from mobile (mWeb and mShop).

3. Post-session survey

58% of survey respondents indicated they would like to consume experiences on a mobile device.

Understanding the problem

1. LEARN
Find out how customers use and interact virtually

Seeing the both the issues and stresses related to virtual dating will help provide insight into problems and possible solutions.

2. DEFINE
Understanding target market

This will help find what motivates and frustrates users. By identifying the target market will help to better understand and deliver a tool to fill users needs.

3. DESIGN
Building a solution

From our findings we can start to evaluate and build a product to fill those needs.

4. TEST
Validating the designs

Determining the success of the tasks that will include defining certain metrics(KPIs).

The Problem(s)

Prime Video had two partner portals(VC and PVD) that didn't talk to each other, served different partners in different ways and left a very frustrating experience. Managed partners relied on Amazon operators for basic data requests. Self-service partners worked around the platform rather than through it. These gaps included (but are not limited to):
Partner Satisfaction

In a survey participants favored Netflix (30%) and iTunes Connect (28%). We lag competitors in reporting, real-time publishing status, and self-service troubleshooting. YoY: portal tech capabilities (-6.6%), reporting (-6%), tech support (flat).

Disparate Partner Portals

There exists limited feature parity between the two portals forcing VC partners to create and manage a separate PVD account to meet their business needs.

Over-Reliance on Operators

Managed partners primarily rely on Partner Operations Managers (POMs) to retrieve data on the health and publishing status of their PV catalog. A study survey indicated that 28.1% of POM’s time was spent on title level escalations

Video Central(VC)
Prime Video Direct(PVD)

BuyX Design System

Worked with the BuyX design team and identified existing Amazon design pattern's for possible solutions.

Twister variations allowed for low tech debt, preexisting customer mental models and scalability. This, however, was not unique to the Explore service and added additional external dependencies.

Issues

Limitations for mobile consumption.

Amazon App (mShop)

  • Cannot launch an Explore experience directly from the Amazon App (mShop).
  • Cannot link directly to outside browser or give direct content redirecting customer from browser to mShop (legal).

Supported Devices

  • Operating Systems Supported - iOS & Android.
  • Browsers Supported - Chrome and Safari.
  • Tablet Models and Makes Supported (future).

Final Designs

These are the final designs that were shipped.

Wireframing

Went through different ideas and iterations for booking a group experience on detail pages.

Constraints

Fragmented Vision

Six-plus engineering teams with separate roadmaps and OKRs, and no single accountable thread for the new partner experience roadmap.

Misaligned Experiences

Two portals on separate tech stacks with different data sources running 5 different design systems. Partners and internal operators weren't seeing the same information.

Limited Visibility

Almost no insight into the competitor platforms partners were actively benchmarking us against.

Iterations

I prototyped three different directions, including the twister variation, and worked alongside marketing to test with internal customers with 50% preferring option 3.

Iterations

I prototyped three different directions, including the twister variation, and worked alongside marketing to test with internal customers with 50% preferring option 3.

Final Designs

These are the final designs that were shipped.